Description
Great for a one-session pickup game or entire campaign
Mechanical concepts inspired and borrowed from Tunnel Goons by Nate Treme
you'll find advice on how to play games for an audience
The book includes 5 detailed quests to kick off your campaign
LAST CALL: Taverns of the Dying Lands, and what's wrong with them All-Ages Great for a one-session pickupClosing Time Sure, the world is ending. But there's still time for another round! This zine is overflowing with everything a MRK BORG game master needs to create a memorable and distinct tavern experience full of adventure hooks and improvised encounters. Use on the spot, or mine for inspiration to support an entire adventure. A d100 x d100 table with a thousand possible tavern names, even more if you get a little fancy. d100 NPCs to avoid or party
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